1. The Mist Phase
Avalon is consumed by the mists. Land masses change and shift and Artifacts & Mythical Beasts are hidden. 8 cards are drawn and settlement bonuses are gained.
2. The Preparation Phase
Choose Your Cards
Perform 3 rounds where you simultaneously choose one card from your hand to play and choose cards to pay for it.
Resolve Cards
Once chosen, you reveal your card and announce the card’s initiative to the other players. Players then resolve their turns in descending initiative order.
Explore the Mists
Use abilities and your chosen card to Explore the mists. Gain rewards, deploy and maneuver your forces and erect settlements while hunting for the grail.
Bond Mythical Beasts
When beasts are discovered, players bid cards to gain the allegiance of these mighty creatures. Each creature has unique abilities and become powerful allies in the war to come.
Upgrade Your Lord
Pursue your unique faction objective and, when completed, flip your lord board to reveal your ultimate upgrade.
Gain The Lady’s Favor
Complete the prophecies of the lady, gain favor and contend to become the bearer of Excalibur.
Draw Cards
At the end of your turn, draw 2 Cards of your choice.
3. War Phase
War erupts in each revealed region of Avalon where two or more factions meet.
Heroes Play Battle Plan Cards
Where you have a hero you may play battle plans. Battle plans have a unique effect and a strength limit. Increase your strength limit by committing up to 3 bonus cards.
Draw Combat Cards
Draw as many cards as you like, one after another in a push-your-luck combat system. If the total strength is equal to or less than your battle plan’s strength limit, gain that much strength. However, if you draw more than your strength limit, your battle plan fails.